источникGeneral:
Call of Duty: World at War
Developer: Treyarch
Publisher: Activision
Engine: Call of Duty 4 Engine (Proprietary)
Platforms: Xbox 360, Playstation 3, PC, Wii, Nintendo DS, Playstaion 2
Releas Date: 11 November 2008
Building on the Call of Duty 4 engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of WWII combat like never been before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games by offering an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay.
Minimum PC system requirements.
Processor:
- AMD 64 3200+/Intel Pentium 4 3.0GHz or better
Memory:
- 8 GB free hard drive space
- 512MB RAM (XP)/1GB RAM (VISTA)
Graphics:
- Shader 3.0 or better
- 256MB Nvidia Geforce 6600GT/ATI Radeon 1600XT or better
Primary Weapon
Bolt Action Rifles
Springfield - American bolt action rifle with moderate accuracy and power. Effective at long range.
Ariska - Japenese bolt action rifle with a low rate of fire and moderate power. Effective at long range.
Mosin-Nagent Unlocked at Level 21
Kar98k Unlocked at Level 41
PTRS-41 Unlocked at Level 57
Rifles
SVT-40 - Russian semi-automatic rifle with moderate power. Effective at medium to long range.
Gewehr 43 - German semi-automatic rifle with high accuracy and moderate power. Effective at medium to long range.
M1 Garand Unlocked at Level 17
STG-44 Unlocked at Level 37
M1A1 Carbine Unlocked at Level 65
Submachine Guns
Thompson - American submachine gun with high accuracy and moderate power. effective at close to medium range.
MP-40 - German submachine gun wit hhigh power. Effective at close range.
Type 100 Unlocked at Level 25
PPSh-41 Unlocked at Level 53
Shotguns
M1897 Trench Gun - American pump action shotgun. Deadly at close range.
Double-Barreled Shotgun Unlocked at Level 29
Machine Guns
Type 99 - Japenese light machine gun with a high rate of fire. Effective at medium to long range.
BAR - American fully automatic machine gun with high power. Effective at medium to long range.
DP-28 Unlocked at Level 13
MG-42 Unlocked at Level 33
FG-42 Unlocked at Level 45
Browning M1919 Unlocked at Level 61
Side Arm
Colt M1911 - American semi-automatic pistol with a high capcity. Effective at close range.
Nambu - Japenese semi-automatic pistol with meduim capacity and power. Effective at close range.
Walther P38 - German semi-automatic pistol with a high rate fo fire. Effective at close range.
Tokarev TT-33 - Unlocked at Level 21
.357 Magnum - Unlocked at Level 49
Primary Grenade
Frag - Anti-personnal device that destroys the target with a burst of flying shrapnel.
No 74 ST - Device designed as an anti-tank grenade. Beware, very dangerous.
Molotov Cocktail - Incendiary device that harms the target with a radius of fire.
Special Grenade
Smoke - Device that creates a smoke screen when detonated.
Tabun Gas - Device that unleashes a poisonous smoke screen which blurs the vision and impairs movement.
Signal Flare - Device that produces an intense light, blinding and disorienting any targets that are in its field of view.
Perks
Perk 1
Special Grenades x 3 - Three special grenades. No smoke.
Satchel Charge x 2 - Two remote detonation explosives.
M9A1 Bazooka x 2 - M9A1 bazooka with two rockets
Bomb Squad - Unlocked at Level 16
Bouncing Betty x2 - Unlocked at Level 24
Bandolier - Unlocked at Level 40
Primary Grenades x 2 - Unlocked at Level 44
M2 Flamethrower - Unlocked at Level 65
Perk 2
Stopping Power - Increased bullet damage.
Fireworks - Higher explosive weapon damage.
Flak Jacket - Reduces explosive damage.
Gas Mask - Protects against Tuban Gas.
Juggernaut - Increased health.
Camouflage - Unlocked at Level 12
Sleight of Hand - Unlocked at Level 28
Shades - Unlocked at Level 32
Double Tap - Unlocked at Level 36
Overkill - Unlocked at Level 56
Perk 3
Deep Impact - Deeper bullet penetration.
Extreme Conditioning - Sprint for longer distances.
Steady Aim - Increased hip-fire accuracy.
Toss Back - Resets fuse of picked up grenades.
Second Chance - Revive downed allies.
Martyrdom - Unlocked at Level 20
Fireproof - Unlocked at Level 48
Dead Silence - Unlocked at Level 52
Iron Lungs - Unlocked at Level 60
Reconnaissance - Unlocked at Level 64
Vehicle Perk
Water Cooler - Decreases turret overheat.
Greased Bearing - Increases turret rotation speed.
Ordinance Training - Unlocked at Level 12
Lead Foot - Unlocked at Level 28
Coaxial Machine Gun - Unlocked at Level 40
Weapon Attachments
Bolt Action
Sniper Scope - Increases accuracy and range
Bayonet - Increases melee attack range.
Rifle Grenade - Grenade launcher attachment for rifles.
Rifles
Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Telescopic Sight -
Rifle Grenade - Grenade launcher attachment for rifles.
Submachine Guns
Supressor - Invisible on radar when firing, reduced muzzle flash, but shorter range.
Aperture Sight - Replaces the default iron sights with a precision sight.
Dual Magazines - Increases ammunition capacity.
Shotguns
Grip - Vertical foregrip for reduced recoil.
Bayonet - Increases melee attack range.
Machine Guns
Bipod - When deployed, reduces motion to permit more accurate shooting.
Bayonet - Increases melee attack range.
Kill Streaks
3 Kills - Recon Plane
Kill three enemies without dying and you are given the ability to call in a recon plane to mark enemies temporarily on your radar map. The only enemies that won't appear are ones using the Reconnaissance perk.
5 Kills - Artillery Strike
Kill five enemies without dying and you are given the ability to call in an artillery strike. This is very similar to the Airstrike command in COD4, however, instead of a line of bombs going off, the area in which you select for the drop is completely obliterated in a long series of cannon fire.
7 Kills - Unleash the dogs
Kill seven enemies without dying and you enable the ability to call in attack dogs, which will sniff out any enemies on the map. Unlike COD4, attack dogs will find you regardless of where you hide, making it exceedingly difficult to avoid them. Furthermore, killing the attack dogs will only save you temporarily as the hounds will respawn if killed until their time limit/ kill limit has expired.
синглплейерSingle Player Campaign:
Makin Raid (Pacific Campaign)
This is what you all have gotten a glimpse of in the trailer that was on the Marketplace this past weekend. It starts with the cut-scene that you’ve heard of, you are on your knees while your buddy takes a cigarette to the eye, followed by a katana blade to the throat. His back is to you when this happens, blood hits the walls, and then the guy comes for you… At this point a fellow soldier comes in and stabs the aggressor to save your skin: Enter actual Gameplay.
From this point forward, you roll through a Japanese village on the shoreline with some comrades. Huts dot the shore with a jungle inland, you fight resistance and make it through the huts and into the jungle… this is where it gets intense. You’re strolling along and all of a sudden a flair goes up where the previous Japanese lying apparently dead, now spring to life – a frantic firefight ensues… followed by “To Be Continued…”
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Palelieu (Pacific Campaign)
Ok again you are fighting the Japanese, as the previous level introduced you to the “surprise tactics” of the enemy, this one expands on that concept – and the feel of COD:WW. This is where the flamethrower comes in handy, real handy as you walk through grasslands with trees around, you constantly need to sweep the area with your torch. The enemy lurks in unlikely spots and you need to flush them out. Hit a tree, and a sniper may drop that is tethered with a rope, sweep some grass, and a guy may spring up screaming while in flames.
This is an essential concept, leave no spot unchecked, slash and burn while keeping a weary eye. Light a fire and watch it travel, know wind direction, and plan where you want that inferno to go! Later in the level you fight for a complex and then participate in a ground battle where tanks are everywhere. Pick up a bazooka and get to work… oh, by the way… this works well while you have an Online Co-op friend sweeping the area with his flamethrower!
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Flying-Boat (unofficial name) (Pacific Campaign)
This level takes place in a sea-plane - the PDY Catalina. Treyarch Studios actually had a company make an exact model of the plane that was assembled at the motion capture studio which was used to replicate the Flying-Boat. They used the mo-cap technology to digitally design the skeleton on the plane, to an inch. With that, they were able to create the plane texturally and graphically, down to a roll of toilet paper in the aft of the plane.
They took it a step further in regards to the animation by hiring a Cirque Du Soleil performer to maneuver from the aft of the plane forward, and vice versa to replicate a soldier rotating from the 2 aft turrets, to the one under the cockpit. At first, the nimble performer did it so quickly that it wasn’t realistic, so they had him do it again to more accurately reflect a soldier lumbering through the plane.
With that, as with the plane, they used that geometry to make a digital model and of course the character you see in game. They showed us a split screen of the performer moving through the wooden skeleton of the plane, next to the video game soldier moving through the COD:WW flying-boat and it was a mirror image. Pretty cool.
Anyways, onto the level itself…
You are in the Pacific and engaging Japanese vessels… well… basically a fleet. Hey, it’s a video game, they have to make it fun, lol. Your Flying-Boat has 3 turrets, two of which are aft on either side, and the other is under the cockpit. Your job is to man the turrets while rotating between each depending on the target. Switching between the turrets is animated (mo-capped) by the Cirque Du Soleil performer and will occur with the press of the Action button.
So, basically you let loose on the turrets and wreak havoc on the opposition, but unlike other games, it isn’t simply getting enough bullets into a boat to sink it. You need to go for the spot lights on the boats first, as that will lessen the flack fire coming your way. Then, shoot at the hull or bridge and cripple it. Damage is specific to the area you target, so if you say… shoot the deck, floorboards will splinter up. It isn’t generic damage where you shoot the boat and different places blow up in sequence regardless of where you are shooting. It’s area specific, which is nice.
While you’re shooting, you’ll realize that you need to lead your target depending on your vector in relation to the boat, it’s easy to see this by watching your bullet path splatter through the surf, which again, is really fun to watch. Targets are a-plenty, and you need to be on your game, the fellas at the Studio make it look easy… but dam, there’s a lot going on in that ocean with seemingly endless targets.
Eventually this level ends like the others with a faded screen and To Be Continued… scrolling across. It looks to be really unique and quite a bit of fun, as a result, is one that I am really looking forward to.
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Sniper (unofficial name) (Russian Campaign)
You enter the level as a Russian soldier dizzy and confused, the screen is shaking and everyone around you appears to be dead. Voices of German Infantry can be heard until they eventually appear; the enemy platoon walks past you apparently checking bodies to make sure they are dead. Once they move on, your senses set in and you come back to awareness. Across from you awakens a Russian sniper, who is apparently a higher rank because he guides the mission from here on out. Enter actual Gameplay.
The sniper instructs you to take his rifle since he is unable to wield it, due to a wound. You take the rifle from him and he teaches you how to snipe, waiting for the perfect moment, being the hunter. You hear and see German infantry walking about and he instructs you to wait as a tank rumbles by.
At this point you take aim for your first kill shot and wait until a soldier strafes behind a sitting German, pull the trigger – bang, down the two of them go with a single bullet. You waited and waited, only firing your kill-shot when the roar of planes overhead deafened your shot not to reveal your existence. A dog did take notice however and comes after you and your comrade. In the demo, a skilled hip-shot took down the mutt; perhaps a melee would be even more rewarding.
Your instructor (Russian Sniper) teaches you the art of being a sniper and the thrill of the hunt. How a sniper stalks and takes down his enemy, waiting until the precise moment, hunting your enemy… until… you become the hunted. A German sniper has spotted you while rattling off an ineffective shot. Your leader motions to you and makes a dart for a building; you follow and get in safely through a window.
Not sure of the exact sequence of events here, but you are in the house and spot the building that the German sniper is in. The Russian sniper is playing the role of spotter while you are watching the building intently, there are many windows and the enemy sniper never shows himself for more than an instant in the same window (Also mind you, the window the sniper appears in is totally random, so if you replay the level, it won’t be the same the next time). You have to be quick to the trigger with steady aim, as the enemy sniper is pretty darn difficult to spot and shoot before disappearing – also, because as he appears, he is shooting at you.
You take him down eventually and your shot is heard, bringing enemy infantry to your position. You can hear them outside and then MG fire rains in upon the two of you, among Molotov Cocktails which ignite your inhabitance into an inferno. The only way to go is Up since the enemy has surrounded you. So, you climb the stairs while following your leader, once up top you are on the run when the floor gives way and you fall through catching yourself. The screen starts to flash the trademark Call of Duty red damage pattern when your comrade comes back and pulls you up. You get out and run forward and that was it… To Be Continued scrolled across the screen.
This level which we will dub “Sniper” for the time being, was a real treat since we were the first people on the planet to see it outside of the teams at Treyarch and ATVI. When we arrived, it concluded a span of press weeks where this was not shown to them, it wasn’t ready. We were the first to experience it visually, and it reeked of the essence of the Call of Duty franchise, for those of you whom know what I am speaking.